Sakura Dice
The quickest game in the arcade. Pick a side of seven — or call the total outright — and roll two dice under the lanterns. Fifteen seconds, start to finish, and not a cent in sight.
Rules and virtual-coin returns
Two standard dice, one roll, three ways to call it. Every combination of two dice is equally likely, which makes the maths pleasingly simple: there are 36 possible rolls, and seven is the most common total because six different combinations make it. All returns are in free virtual coins only.
- Under 7 succeeds on totals 2–6 and returns virtual coins at 1 to 1. Fifteen of the 36 rolls land here — about 41.7%.
- Over 7 succeeds on totals 8–12, also 1 to 1 in virtual coins, with the same 15-in-36 share. On either call, a seven misses.
- Exactly 7 hits 6 times in 36 — one roll in six — and returns virtual coins at 5 to 1.
- Exact totals return by rarity: 2 or 12 (one combination each) return 35:1, 3 or 11 return 17:1, 4 or 10 return 11:1, 5 or 9 return 8:1, and 6 or 8 return 6:1 — all in virtual coins.
Each roll is an independent random draw — the dice keep no diary. If a run of unders has you convinced an over is coming, that's your pattern-loving brain talking, not probability. And should the balance dip, reset to 10,000 free virtual coins any time.
Rolled under falling blossom
Sakura Dice plays out on a low timber table at night: lantern light, an ink-blue sky and petals drifting past the pips. Calm scenery for the fastest decisions on the site.
18+ · Free-to-play only · Virtual coins have no monetary value · No prizes · No real-money gambling
Virtual coins on this page are free and cannot be purchased, exchanged, redeemed or withdrawn. Sakura Dice is entertainment only.