Sakura Dice
The quickest game in the arcade. Pick a side of seven — or call the total outright — and roll two dice under the lanterns. Fifteen seconds, start to finish, and not a cent in sight.
Rules and payouts
Two standard dice, one roll, three ways to call it. Every combination of two dice is equally likely, which makes the maths pleasingly simple: there are 36 possible rolls, and seven is the most common total because six different combinations make it.
- Under 7 wins on totals 2–6 and pays 1 to 1. Fifteen of the 36 rolls land here — about 41.7%.
- Over 7 wins on totals 8–12, also 1 to 1, with the same 15-in-36 chance. On either bet, a seven loses.
- Exactly 7 hits 6 times in 36 — one roll in six — and pays 5 to 1.
- Exact totals pay by rarity: 2 or 12 (one combination each) pay 35:1, 3 or 11 pay 17:1, 4 or 10 pay 11:1, 5 or 9 pay 8:1, and 6 or 8 pay 6:1.
Each roll is an independent random draw — the dice keep no diary. If a run of unders has you convinced an over is coming, that's your pattern-loving brain talking, not probability. And should the balance dip, reset to 10,000 free coins any time.
Rolled under falling blossom
Sakura Dice plays out on a low timber table at night: lantern light, an ink-blue sky and petals drifting past the pips. Calm scenery for the fastest decisions on the site.
Coins on this page are virtual, free, and have no monetary value. They cannot be purchased, exchanged, redeemed or withdrawn. Sakura Dice is entertainment only, for adults 18+.